Yellow is moderate, green is very little. Red means you'll be taking a large % of your health as staggered damage over time. ![]() In low level content, you might struggle to get above yellow stagger unless you're pulling very big, but once you get into 10+ keys (especially on fortified weeks) you'll start seeing your stagger peak into red values. Stagger is the Brewmaster passive mitigation where ~50% of the damage you take is spread out as damage over time. I'm not sure about the green bar as I don't have the default UI. Also it interrupts most casts like the loyal beasts in HoA so you can treat it that way. Ring of peace whenever you need to kite for a moment or you need to help someone else who pulled aggro. Fortifying brew should be planned out on bigger pulls or dangerous pulls. Touch of Death whenever it will kill a mob, especially annoying ones like the fish stick mobs in gambit. It's also your main damage spell, making up 40% or more of your damage every key. Keg Smash reduces the cooldown on your brew, which is why it's such a high priority. You should aim to build stacks of celestial brew throughout a pull, then use celestial brew at the start of the next pull, depending on how long mobs are surviving. Use celestial brew when you have 10 stacks or when you need shielding right away. Tiger palm and spinning crane kick can be used when you're going to cap on energy, but never be left without enough energy to Keg Smash.ĭefensively, you should use purifying brew whenever you have 2 stacks, and whenever your stagger is getting high (mid yellow to red stagger). ![]() If you're Kyrian, you should use it when the Ox from your Weapons of Order expires. Once you have those conditions satisfied, use blackout kick whenever it's off cooldown. Breath of Fire should always be used after Keg Smashing to get the damage reduction. Assuming you're using the double Keg Smash legendary, you're always going to want Keg Smash to be recharging.
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